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Old Jan 10, 2006, 01:50 AM // 01:50   #21
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There are enough CC's to last us well into the next Xmas =\
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Old Jan 10, 2006, 02:39 AM // 02:39   #22
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Quote:
Originally Posted by Racthoh
Not a big fan of them, since it takes away from the skill involve from knowing how to work from a disadvantage. If you've hoarded stacks of candy canes, good for you. It's rather insulting to the rest of the party and yourself if you're expecting to die before you even enter wherever it is you're heading off to.
Quoted for truth.

Used in extenuating circumstances, sure they are a valuable tool. Used as a life jacket for the lack of skill in your group (or in yourself)? Awful.

I can see the buzz dying down in a few months, no big issue. I personally have about 100, which was all I cared to farm, and will probably never use all of them before something similar comes out again. I think I used a few the other day in rapid succession just to see that nifty swirl it puts around you

Quote:
Originally Posted by striderkaaru
i think candy canes are great.
the sweet yet minty flavor they provide can be enough to satiate a craving from the sweet tooth. it's a nice holiday treat.
And don't forget: they give you minty fresh breath

Last edited by Lord Iowerth; Jan 11, 2006 at 12:16 AM // 00:16..
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Old Jan 10, 2006, 05:39 AM // 05:39   #23
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If someone is dying so much in PvE they need to use the candy canes on a regular basis, just shake your head and feel sorry for them; with their level of skill, one million candy canes will get them nowhere.

On the other hand, if you're deep in FoW or UW, and you have a near party wipe, pass around the peppermint

Last edited by ManadartheHealer; Jan 10, 2006 at 05:41 AM // 05:41..
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Old Jan 10, 2006, 05:53 AM // 05:53   #24
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Originally Posted by Lelani
Do candy canes cheapen PvE by bringing down the level of skill?
If that's what you think, then don't use them. Seems pretty simple to me.
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Old Jan 10, 2006, 07:28 AM // 07:28   #25
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The game was bought by me for me and played by me. I don't give any concern to your enjoyment of the game since its not effecting mine. If someone with a candy cane is annoying you so much... wow, you all need some help. Having a candy cane is NOT making someone any less of a player or taking away any of their skills. Even the best die and I'm sure they wish there was a way to just make that DP vanish. Now there is for a limited time only. These items will be gone. Its a shame you never collected a pile and can't sell them like the rest. Whats the going rate? 500-100g a piece? The smart get rich is all i have to say. CC was a good idea. I rather like it.

/not agreed
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Old Jan 10, 2006, 11:44 AM // 11:44   #26
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Quote:
Originally Posted by Mavrik
Whats the going rate? 500-100g a piece?
for the record... the rate is now 1-2k (800 or 900 for fast sell)
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Old Jan 10, 2006, 12:16 PM // 12:16   #27
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ive seen all the arguments against candy canes ie; "people expecting to die"

picture this, your in the middle of nowhere, sig of cap in hand, boss in sight.....then a avrica looks at your groups wammo & its on, the wammo feels challenged & needs to agro everything in sight......party dead....no fault of your own


wouldnt a candy cane proove usefull in this regard? i doubt one person could honestly say they HAVE NOT been killed by some fools agro.

I dont agree with the market value etc of Candy canes, i only collected 20 personally

thats 5 per account, i dont go into battle planning to die, but if i do, it doesnt hurt to have a "med pack"

my 2 cents.....mabey 10 cents....you do the currency conversion lol

cheers
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Old Jan 10, 2006, 12:42 PM // 12:42   #28
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candy canes are so overrated lol
i'm glad i spent all my time collecting spiked eggnog and snowmen summoners

i did also collect a stack of candy canes, but not really for myself as i almost never die. i monk for uw pugs, and every so often i get sick of of ones in the party that die in one hit because they've accumulated so much dp. so, toss them a peppermint and feel sorry for them as someone else said. it also gives me a somewhat easier time to keep the tank up against a pack of aatxes, smites or mindblade degen.

however i do wish i could force feed candy canes to that suicidal alesia.
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Old Jan 10, 2006, 12:59 PM // 12:59   #29
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The fun in GW is in fighting through a difficult mission with a good team, sharing danger and victory, risking your "life" to rescue a comrade.

Dying doesn't mean you're a noob. Monks get attacked often and can't defend themselves against a mob. When you get -40 DP the game becomes less fun and you are even more of a target because the monsters smell your weakness. All of us have debated whether to leave a good group just because our DP makes us useless.

Candy Canes bring the fun back into a mission after crippling DP is suffered. Therefore they are a good thing.
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Old Jan 10, 2006, 02:06 PM // 14:06   #30
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Quote:
Originally Posted by lord pun|shment
picture this, your in the middle of nowhere, sig of cap in hand, boss in sight.....then a avrica looks at your groups wammo & its on, the wammo feels challenged & needs to agro everything in sight......party dead....no fault of your own
If 15% DP is debilitating, it's time to get a new game.

Quote:
Originally Posted by Willy Rockwell
Dying doesn't mean you're a noob. Monks get attacked often and can't defend themselves against a mob. When you get -40 DP the game becomes less fun and you are even more of a target because the monsters smell your weakness. All of us have debated whether to leave a good group just because our DP makes us useless.
It's called kiting. Standing there letting them attack you wont make the rest of your team kill it faster. If you're a monk and the only one at 40DP, maybe it's because you suck, not the rest of the team.
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Old Jan 10, 2006, 02:48 PM // 14:48   #31
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Cheapening? The only disadvantage I can see in them is... um... well nothing really. PvE wasn't overly challenging too begin with, and It jsut helps ppl enjoy the game without getting frustrated to the point of freaking out. Besides, picture this, you've spent a considerable amount of time getting thru the forgemaster missions in FoW. Favor has come and gone while you were down there so this is your last run for now. You're team has just been beaten repeatedly to the point of 45-60% DP but are somehow surviving. Normally it would be pretty damn hard to complete the misison under these circumstances and it may end with a frustrating death of the party in which all that time trying to craft your new armor is for naught. Wouldn't CC's help ease your mind a little?

And if anyone really has a problem with them, then don't use em. Simple as that.
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Old Jan 10, 2006, 03:03 PM // 15:03   #32
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Honestly, i have like 2k of these. I saved them for my guild to use and for us only and will only use them if for the rare chance anyone is under 30% dp. Yes i know that i could go make a good chunk of change at how these things are selling, but i choose not too. If someones going to pug thunderhead or something, ill give them a couple before they go as 99% of pugs are terrible. So i have them, big deal. So ive had to use a couple on newer chars, big deal. so ive had to give a few out, big deal. they arent ruining your gameplay as youre not forced to buy them or use them. I have seen the resurgance of more rushing in wammos with candy canes. they just run in and attack, get a few killed, then ask whose got candy canes. for that reason, god i love unyielding aura.

However i DO NOT AGREE with having a merchant sellign the same thing. everyone had the chance to get a few of these if they wanted them. These would not teach anyone in the game currently about teamwork and skill and tactics. all you would see is someone rushign in thinking its ok our monk has candy canes and can heal...
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Old Jan 10, 2006, 03:13 PM // 15:13   #33
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Quote:
Originally Posted by MistressYichi
Honestly, i have like 2k of these. I saved them for my guild to use and for us only and will only use them if for the rare chance anyone is under 30% dp. Yes i know that i could go make a good chunk of change at how these things are selling, but i choose not too. If someones going to pug thunderhead or something, ill give them a couple before they go as 99% of pugs are terrible. So i have them, big deal. So ive had to use a couple on newer chars, big deal. so ive had to give a few out, big deal. they arent ruining your gameplay as youre not forced to buy them or use them. I have seen the resurgance of more rushing in wammos with candy canes. they just run in and attack, get a few killed, then ask whose got candy canes. for that reason, god i love unyielding aura.

However i DO NOT AGREE with having a merchant sellign the same thing. everyone had the chance to get a few of these if they wanted them. These would not teach anyone in the game currently about teamwork and skill and tactics. all you would see is someone rushign in thinking its ok our monk has candy canes and can heal...

Major dittos to all the above Personally, I've used some candy canes and they helped out. My guild leader has a few of them and she hands them out to people at times when their dp is way way way low. Teamwork is the major key throughout Guild Wars and if a merchant started selling candy canes *shakes head* up goes soloing even more so than it already is in some cases.
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Old Jan 10, 2006, 03:43 PM // 15:43   #34
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Quote:
Originally Posted by ljohn
My guild leader has a few of them and she hands them out to people at times when their dp is way way way low.
This is one of the things I do, but mainly in PUGs. You have no idea how much goodwill you create, especially in missions like Hell's Precipice or Thunderhead Keep when a monk dies a couple of times and you show your appreciation of him keeping everyone healed by giving him a "valuable" CC.
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Old Jan 10, 2006, 03:57 PM // 15:57   #35
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I don't need candy canes myself, so I don't care.

I do think they were an experiment by ANet to see how a DP eraser would affect PvE play. So, if you are a fan of canes, you can hope to see a scroll or something like it in the future that does the same thing.
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Old Jan 10, 2006, 04:35 PM // 16:35   #36
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Quote:
I have seen the resurgance of more rushing in wammos with candy canes. they just run in and attack, get a few killed, then ask whose got candy canes.
Isn't that what the OP is getting at? With items such as the candy cane, some players can fall into the mindset of rushing in without a second thought about tactics and the team, and rely on candies rather than skills and teamwork to succeed.

Quote:
However i DO NOT AGREE with having a merchant sellign the same thing. everyone had the chance to get a few of these if they wanted them. These would not teach anyone in the game currently about teamwork and skill and tactics. all you would see is someone rushign in thinking its ok our monk has candy canes and can heal...
Wouldn't the current candy cane situation do this? Instead of NPC merchants, there are non-NPC merchants selling the candy. Main difference at the moment is that the supply of candy is limited to what is already out there and once depleted then they're gone. Whether these kind of items are sold by NPCs or non-NPCs, their current availability do present the chance that they will help create more thoughtless players, who rely on such items, rather than the players who rely teamwork, skills and tactics to survive.

I've been in pugs where there were players constantly rushing in and getting killed. Only after they had accumulated a high DP then they were willing to ease off and listen to others. If they had candies then I guess they would have, more-than-likey, continued rushing in and dying.

OP: I don't think it is the case that the candy canes themselves that would reduce the skills of players, they just provide the opportunity for it to happen. Some players are responsible to use them in specific, dire situations whereas others may not be so responsible and use them freely without a thought to why they died in the first place. I have a hundred or so candies and I haven't use one yet even when I had over 30% DP. I'd rather reflect on how I got that DP and think about how I could proceed with that disadvantage.

Last edited by Caged Fury; Jan 10, 2006 at 04:37 PM // 16:37..
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Old Jan 10, 2006, 04:43 PM // 16:43   #37
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Umm...what's the big deal? They are just candy canes. If someone wants to use the candy canes, then let those people use them. It's their choice, not anyone else's. It's their style of gameplay and no one should force them to not use the candy canes because another person wants to play their way. They are handy if you have a DP of 45%-60%. Mavrik is right even very skilled and strategic players/groups can get a high DP, it happens if you been in the game for a long time. Also, they'll be gone soon when everyone use them all up.

I don't get why players get annoyed with others for using candy canes. Mind boggling...@_@

Quote:
Originally Posted by Mavrik
If someone with a candy cane is annoying you so much... wow, you all need some help.
Quote:
Originally Posted by sirelricthemad
And if anyone really has a problem with them, then don't use em. Simple as that.
^^Agree

Last edited by Sai of Winterland; Jan 10, 2006 at 04:45 PM // 16:45..
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Old Jan 10, 2006, 05:01 PM // 17:01   #38
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Actually there is one very valid time to be annoyed at them (and it happened to me once)

If you or others die, say in FoW or UW, then some selfish jerk decides to throw the idea of "teamplay" out the window and starts offering to sell the bloody things... trade in towns, fine but don't add insult to injury trying to profit off others' misfortunes during a party trip!
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Old Jan 10, 2006, 05:11 PM // 17:11   #39
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I find this extremely amusing. I'm just curious how many of the people in here farm using the "hold item" exploit? Yet, the same people call candy canes "cheap" pve play. Hypocricy at it's best...

Candy canes are fun to use in the right circumstaces, and imho worth it to buy them (don't PM me trying to sell plz...I already have a couple stacks). I've found them extremely useful in learning the best pathing for solo 55 monk runs for IDS's. I do NOT find them useful for general team pve play, unless I'm with friends in UW/FoW and someone makes a stupid mistake that almost wipes out the group.

If people want to bitch about something that is "cheapening pve," please join/comment on a thread I posted a while ago about the "holding the item" exploit needing to be removed. Now THAT type of gameplay is cheapening pve...

http://www.guildwarsguru.com/forum/s...ad.php?t=86035
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Old Jan 10, 2006, 05:37 PM // 17:37   #40
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If candy canes take away skill then runes and scrolls also do the same. Yet I am sure everyone uses runes and scrolls. Before the candy cane the best way to get rid of DP was to use a scroll especially in high level areas. And how are they going to increase farming? If the people who farm die they go back to town and back out again as opposed to spawning using a candy cane and going back. I really don’t see much of a difference. I think merchants should sell an item with the affect of removing DP.
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